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(+1)

Been following development of this for a while and it's got potential to be really great. 
As it stands there's quite a bit that can be refined to make huge gains in playability and levels of fun.
The UI needs a pretty big rework, the health and XP across the top with backwards bars isn't intuitive or very useful, a face of the character/turtle with changing face states and the bars around each side of the portrait would work well and be way nicer to look at.

A tutorial run should be the first run anyone plays. The super quick on screen tutorial that is there now is hard to follow and it leads you to feeling very lost in your first run. A separate tutorial that runs you through your first few levels while showing you how to aim/target/gather etc at set points would make a world of difference.
The aiming is also hard to judge, it could possibly have an ghosted intended path to show the way? Or at least a power up that improves this.


Anyway just some ideas/thoughts. The game is really fun and I'd love to see you have a great launch for the full game!

Thanks for giving it a shot!

I wasn't sure if a separate tutorial was needed but i think i will probably add one.

Regarding the aiming maybe it was the spread of projectiles that made it hard to judge? (there is more spread when you shoot with less power). Also, did you click on the question mark on the new run screen (was it visible/important looking enough to click on it and if yes did you find it useful or overwhelming with text info)?

There is already a power up that shows the projectile's path and i am going to add another one that reduces the spread :)

I appreciate your suggestions!