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(+1)

Love your intro. Neat game. Pathways Into Darkness vibes. Catching bugs to make portals is cool. Everything is really weird, but part of the charm of participating in a jam is finding really weird stuff. (What the heck is a crit-tick…?)

I have no idea what makes a good build but I took ten with me, and all got easily killed except for one lady who inexplicably blocked nearly all damage and healed herself, which is an interesting natural-selection style of party building. Otherwise, it doesn’t actually seem like taking more people with you is helpful, as you’re spreading out XP/gear, no? Reached a point where I couldn’t lose unless I got critted twice in a row, so I did win thanks to that, but it was a bit of a grind.

Combat auto-resolves too slow – a one minute fight could literally be resolved in a second and it wouldn’t have altered my strategy. Could use added complexity, and probably less dramatic swings with the crit values. I also think the sound effects are too much. I want to squash that smug talking bug…

Would be good to have an option to flee, at least to swap party members. The monsters also move really fast, to the point that it rarely feels like you have a choice in engaging.

(+1)

Thanks for the comments and for playing!

For party-size and difficulty. That got partially ruined by lack of balancing and that bug letting very tough characters heal during battle. It’s true that larger party spreads out gear, but non-participants also get partial XP from each battle. The second way it would have helped is to have more characters to cycle through battling in between visiting the healer-slugs.

You’re idea about swapping party members during fight is on my list of how to increase player agency during battle. I’ll also consider fleeing. Probably giving monsters an attack of opportunity each and then putting them in forced rest-mode for a second or two so that the player really has to run away from the room.

I’ll look into monster movement, my plan is to ease them between tiles too rather than teleporting and that in its own right probably will slow them down some.