This is yet another case of a game that looks great, has an awesome concept and clearly had a lot of polish put into it. But I never got past the first couple areas because it's just too difficult.
The movement was a bit too slow, which led to a lot of getting corned by multiple ghosts. I also didn't notice the ability to strafe until I re-read the game page, d'oh!
The ghosts are nice and creepy, I really like the design and glowing aura they have. But they're everywhere, and impossible to kill so I found they made navigation difficult. I actually thought I could eliminate the ghosts if I filled in their respective coffin, but no such luck. I often found myself going the wrong direction or not able to find a doorway I had just seen. Probably the combination of darkness, similar looking walls, and avoiding ghosts was what frustrated me on this front.
I wish I could've gotten farther, the other areas hinted in that first little outcropping to pick up the first key look interesting. But sadly after 15 minutes of no progress I jsut had to throw in the towel.
I think the game is well made, it's just being stymied by its difficulty. Overall though it is impressive, good work!