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FAIR WARNING TO ANYBODY GOING INTO THIS! This game is actually pretty tough. Your jumps have to be deliberate and precise. Don't rush things like I tried to at first or you may have a bad time. Take it more slowly and get into that mindset properly sooner rather than later, and you may have more fun with this overall.

Okay so, that being said... I actually rather like this game, but it didn't leave a very good first impression.

I don't think the core platforming feels very good at first actually, and the feather duster didn't leave a great first impression either. But... once I got used to it, the feather duster could be pretty fun... and eventually in later parts, so could the core platforming. (Using the feather duster immediately after starting a jump lets you go especially far with it which is fun, by the way.)

And then I got to the house that I was apparently supposed to go to first and got a cutscene that didn't really make sense because I hadn't gone there first, I'd instead accidentally gotten stuck in the hole area first. Whoops. I'll, uh... I guess I'll replay the game up to that part once I'm done with my playthrough at any rate. (Actually given how long this was... maybe I'll try to remember to do that after the jam.)

Anyway the climbing ability actually is just plain pretty neat? Nicely done with that one!

Oh yeah, bonus points as well for having a fairy, imo.

Overall I really did have a lot of fun with this once it started getting going, the platforming with different tools made up for the initial platforming not being as fun. It actually does a pretty solid job of taking ideas and expanding on them and combining them, y'know?

...Admittedly, the game mostly isn't the crustiest it could be, it's lacking that "crusty to the point of being funny" aspect somewhat. Ah well! At least I had a good time.