I look forward to this every time I go to play demos. It didn't disappoint. I can tell it's been improved in subtle ways since the last time I played. I like the aiming and the general responsiveness. I was a little thrown by the lack of a reload, and it took me a minute to realize the idle animations for the pistol had nothing to do with reloading, but I can adapt to that. The idle animations in general had a bad habit of getting in the way of my aim, I recommend only playing them if the player hasn't changed their position and/or aim for a little while. The usable item indicator could be more organic, but I like the way it shifts and scales with your position and aim. I think I got shot while in cover at one point, I was behind a bend in a wall. There was also a real problem with getting stuck on walls, sometimes even when I felt like I wasn't touching them. Overall I think this is still very promising.