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(-3)

"Feedback" button and those plain black circles on the bottom of the screen in danger-vouz zones look like belonging more to some "darkest dungeon crawler" game , don't look nice while playing on grasslands and mountain biome . Rectangular with hp , proviants , spirits count (over hero) and info windows which appear in top-right corner of screen when you hover mous on some card with keywords look more pleasant , because they aren't plain black , more grey . But still , if in your game collecting wood is so impotant , why not place special power and "spend the night" buttons on more grey-brown font , which would look like wooden shields ? And black circle behind hero isn't needed at all , IMHO ) While buttons P , C , 1 , 2 , SPACE on the bottom of the screen during danger-vouz zones are soo tiny , like , a few square-pixels . What's next most important resource in a village ? Stone ! So , why won't you make hotkeys like 10x bigger and looking like made of stone )