Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Igrulkin

14
Posts
43
Following
A member registered Apr 15, 2024

Recent community posts

Was nice to see your "trademark" colorpalettes again (in the speedruns choosing menu) . But what i don't like about platformers - they cause sweating ) Please make your next game in "puzzle" or "turn-based roguelike" genre )

I still didn't understand how you managed to win in that window game , where circles always win )

Whoever makes a roguelike dungeon crawler using this tileset , plz reply , i'd love to play )

A few bugs : talisman of metamorphosis (which replaces random enemy with random card from deck) can place 2nd Zoe` in play ; elite enemy Kraken , with his passive status "elusive" , can move under hero's card ; resilient helmet relic can place shiny iron shield on top of snowy plain card in the transitional spacey "........." biome

(considering that by default in your game jurors don't know defendants' cases , just got paid for a vote which is always expected from them ))

(1 edit)

Not realistic that the Misanthrope being placed alone would vote "Innocent" )

Either your radar is broken , either you really are a two pigs - how could you forgot about continuation of the Royal Duck Runaway ? : <

Also , for native english speaking players "votive" may be perceived as "altar where villagers vote" ) This can be fixed with just one tiny addition of sign (`) , which is above letter "e" of that other altar which requires spirits (forgot it's name) . Votive` (with emphasis on vowel e) would sound more exotic , with authentic french colouritte )

Oh , and tell Jeanne Prigente that Votive Altar needs complete redesign , because for now it looks not monumental enough , rather like a handy trinket . Moreover , it looks like overly-surprised baby crocodile with sharp teeth vvvvvvvv ))

"Feedback" button and those plain black circles on the bottom of the screen in danger-vouz zones look like belonging more to some "darkest dungeon crawler" game , don't look nice while playing on grasslands and mountain biome . Rectangular with hp , proviants , spirits count (over hero) and info windows which appear in top-right corner of screen when you hover mous on some card with keywords look more pleasant , because they aren't plain black , more grey . But still , if in your game collecting wood is so impotant , why not place special power and "spend the night" buttons on more grey-brown font , which would look like wooden shields ? And black circle behind hero isn't needed at all , IMHO ) While buttons P , C , 1 , 2 , SPACE on the bottom of the screen during danger-vouz zones are soo tiny , like , a few square-pixels . What's next most important resource in a village ? Stone ! So , why won't you make hotkeys like 10x bigger and looking like made of stone )

It's impressive how almost every game you make provides unique gaming expierence ! Like , you're one of the God's Chosen Ones for puzzle games concepts )  I enjoyed chain thinking which this game provides . But 11th level looked boringly symmetrical , i decided to stop . So still - my favourites are "The Great Flood" , "Hazel&Hector" ,  "Pigeon Post Principle" )

I wasn't prepared at all  generator of your game can provide a field with a crurch , but without town ) So for now i don't know yet what's in the end of that crown battle , but that evil looking octopus on map makes me think of such plot twist : the king isn't tyrant by himself , possession by that evil octopus makes him this ) So that octopus should be the real final boss )

That text style , using which you wrote numbers of the tyrant's offense , food ,  gold , army , info text in rectangulars (when you hover on those squares and on cards) , and the "next turn" button - by it's visual belong more to such serious sci-fi tycoon game as Farlanders . Only style of text under characters on cards fits this cute game for now ! Fix plz )

What an unforgettable work in "gaming as art" this birdy arcade management game was ! Totally deserves some "unique game concept" award on indie games events )