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Who's Cameron? I can get the Dagon pearl (and smash the heart of the creature) but can't find the way to open the door behind the creature.

The game is ambitious and fun.

that is a very good question. :)

Unfortunately there is a bug in the current version that stops the door from being opened. But there will be another version with all the bugs fixed ;)

Oh, thanks.

There's a small bug here and there and a thing could work slightly better here and there but up to this point the game is fairly playable in my opinion.

The game is super fun. It looks and sounds great and the environments and sequences are very detailed and distinguishable.

The three exits to the second map are super great especially as one of them (the first one you'll reach by chance, probably) leads to a totally different part than the two other ones and you technically don't mandatorily have to access it (the opposite is true, if starting there you don't really have to explore a big part of the golem part), although you'll want the potions there. Both available maps are really very good with quite some non-linearity, the right amount and placement of lever and plates (levers and plates should not force a linear progression and here they don't) and plenty of real, distinguishable sequences and fun encounters. I really enjoy the combat in this game even if I have not really understood how the behaviour of enemies works (it does not seem to be completely real-time and independent from your actions yet your weapons have cooldown, it's weird) in a big part because it offers the right amount of challenge.

Overall the game seems to be well balanced, I really like that because it means it's rewarding to gain levels and to get new pieces of equipment, or the strength potions, which are rightly placed either in a corner, behind a door or a hidden door or in-between big combat phases. You want them because they change everything, you get from actually weak to strong as you progress, it would not matter if the game was super easy no matter what. It's super satisfying to get back and smash these tentacles from the beginning for some XP after you explored the entire first level, these tentacles are super cool and very frightening and you don't want to come close to them in the beginning, I love them. You're not flooded with potions yet get enough if you push your luck at least a bit, you don't want to use a potion when your life bar is only halfway through and it's fine this way.

The reason I'm saying 'seems to be' is that the game gets easy if you want it to be once you realise there's a crate with infinite potions in the first map, and I abused this one because abusing this exact sort of bug is fun.


Burning something with oil eventually crashes the game with a memory access violation. I think acolytes don't get to attack.

Sometimes enemies attack several times in a row instead of one while they shouldn't, right? It's hard to exactly understand what's happening but I think that's what happens.

I don't know if the very first snail crossing the wall to the apple is intentional or not, what makes it unfair compared with similar games is that you can't punch with your fists when you've got no weapon and I don't personally mind unfair things but if it was not intentional then it's worth fixing.

I'd say the combination between tiles you can reach or not being often hard to distinguish and taking damage for walking onto a wall was alright and I got used to it but it made me look at the minimap and/or the control arrows instead of the first person view a bit more than I'd like to, at least until I knew the maps by heart. 

I did not understand how and why but sometimes clicking on tiles in the inventory works perfectly and sometimes you struggle, have to precisely click in the middle of tiles or something.

I think when you swap an item with a piece of equipment which is already there then you can put any item or any slot except for hands.

These are really no big deal honestly, the door which won't open is to some extent as I would have liked to complete the game during the jam ;) .

This is a super cool, fun and ambitious entry, thanks for sharing.