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(+1)

good implementation of the lasers, pretty fun, although more of a tech demo than a puzzle game, which is fine. I actually wonder if there is a cap to the difficulty of puzzles because it seems like it would always be straightforward to solve any mirror puzzle like this with the singular mechanic.

a bunch of suggestions have already been mentioned (minimap, multi-coloured lasers, snapping)

I'd note multi-coloured lasers dont necessarily need a new mechanic, just do it for organization (although youd probably want a new mechanic)

A thing to experiment with would be remotely controlling the laser from anywhere (i have no idea if this would feel good or not but it would save some tedium. Also I think you could probably get away with lasers always firing, no need to toggle on/off with the singular mechanic)

It is a step up from the mirror puzzles in mournings end part II on runescape lol.
grats on the release

(1 edit) (+1)

Wow! First, let me thank you for the lengthy feedback! I really appreciate it!

For difficulty cap, I have some new mechanics in the works that I haven't had the chance to implement yet but I think it would increase the challenging factor. No spoilers for now xdd 

I like the idea of having multiple coloured lasers. One of the future mechanics would be colour addition when crossing different coloured beams together to form a new colour. 

The idea of remotely controlling a laser is interesting, and I might experiment with different controlling methods. Interesting suggestion of removing one additional input for firing lasers, I'll play around with it :D

Thanks for your constructive feedback!