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(+1)

I am sorry, but I didn't like that game

First of all, I'm not a fan of visual novels, so take what I say with a grain of salt.

The choices, in an interactive story, must give the player the illusion of having choice. But not there, you have nearly always two similar choices.

"No, that can't be kids !"    or    "Pffft, kids ? No !"

Second of all, the beginning of the story is not really believable to me. The character first don't want to write to his dead lover, but the next scene after he said that, he's changed his mind and we don't even know why.

Last, I didn't really know what to feel while reading this. Sometimes it is really serious and grave, the guy lost his gf and he has to see a psychiatrist to get over with it. We have a really dark tone.
And then in the purgatory the demon seem... Cartoonish. In its way of talking, saying "Errr old sterotypes amiright' which makes it yeah, comical.


That begin said, the whole art, the dark/white thing is great. The fact that the demon and the psychiatrist have the same sprite is interesting. And music really fits well.

But yeah, I didn't get into the story which is for me a big regret for a game based on story.

Hope you didn't find my review too harsh, but again, this is only my point of view, I'm not a big fan of visual novels in the first place ^^'

(+2)

Yes i agree with your criticism, If we were to do it again, we would prioritise different aspects. As you know the game jam is tough in terms of time, but we gave it a good shot. Thank you for your fair review.

(+1)

Hi, I'm the writer on the game. I completely agree with your criticisms, and the questions you raise (about the choices, and about the purgatory silliness.) I had plans for proper multiple endings but we ended up not having the time to add them in, since there were some glitches with the web version of ren'py and the finishing touches on the game, along with some textbox margins and other stuff.

About the stuff in purgatory... I guess I was trying to keep the mood lightened, so that we would have bursts of drama peppered by a little comedy, but it apparently ended up detracting from the theme instead of adding to it and making a richer product. I also wanted to illustrate the differences in character between James and Violet, because I wanted Violet to be the lighter half of the relationship, the more happy-go-lucky side whereas James was the moody brooder. Guess it didn't turn out that way.

Anyway, thank you so much for playing and giving your feedback! This was my first visual novel and my second game overall, and I've learned a lot of valuable stuff! <3

Again, take what I said with a grain of salt, it's how I perceived things but I could be the only one