Ha, no problem. Thats the nature of game jams. You did a very good job considering the time constraints. I can see this game being better with more balance.
Kylan
Creator of
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Fun game, The pixel art is amazing. Good job!
I enjoyed this one, and I was pleasently surprised at how polished it felt graphically.
I wish that it was made more obvious that the corpses/slimes are able to picked up (maybe a message that says push e to pick up). I knew that i could push E to pick up things, but I didnt realise I could pick up the corpse.
Good job! Fun game
This game was like a bad dream that I would really love to return to; I was smiling the whole time in confusion and pure joy. I'm in love with the style and so freaked out by it at the same time; it was an amazing performance I did not iwant it to end. I urge anybody who who values humour and a good time to stop what they are doing and play it.
I'm not quiet sure what I just experienced, but I think I want more. Good game!
I was initially attracted to the game by the whacky thumbnail, and I was not disappointed.
This game was very fun to play, and very unique. It fits the concept well. It was more polished than I expected. I recommend updating the thumbnail and screenshots, I think the game is better than it sells itself to be.
It was challenging, but just the right amount; new concepts introduced the further you get, and even some trolls in the later levels. The art was good, the music fit the serious and focused nature of the game.
A very good game!
Thank you! A lot of games have incorporated the same idea of using your corpse as a means of progression (I thought it was unique at the time of making it, but a lot of people had the same thoughts!). I'm glad you enjoyed it, and I also have not came across a game that has a checkpoint at each danger area. I am really glad you liked it.
Thanks for your review!
I was not expecting the game to be this good at all. The concept is really cool, rage mode stopped me from raging, and actually made me want to lose to make the game easier and more fun. This matched the concept 100%, so thats 5 stars there from me.
Personally, I would like to see some better graphics, the style was good, maybe more detail would be nice. Perhaps a puzzle that requires you to go to rage mode to get to a certain bit, or a door that only opens in calm mode. I think there is a lot you can do with this concept, and I hope you continue with it.
An excellent game, I enjoyed playing this. Very creative! One of my favorites.
That was fun! This game really tested my determination and I found myself wanting to complete it more and more, the more I played it. The death messages were humorous, I got a good chuckle out of each and every way to die in the game.
My eyes were glued to the floor; the traps really kept me on my toes.
Good work! Perhaps some more type of traps would be cool, like tripwires.
Excellent game !
Yes, the controls definitely need some work. I tried adding midair controls, but I couldn't get it working exactly how I wanted to. If I were to continue on this game, i would focus on that.
I made everything during the jam and for the jam, including the graphics and music.
Thank you for your Feedback!
Thank you, thats some very good feedback. I'm glad you like the look of the game, I worked hard this jam to get that to work. When I was making the game I thought that the idea was unique, but soon realised it was not ! The controls is certainly something I would improve given the chance, I absolutely agree that the character controls need some work.
Thanks for your Feedback!
I love the fact that velocity is maintained between lives, that idea is really unique and executed well, leading to some interesting puzzles. The design is simple, but suits the game's atmosphere perfectly. I enjoyed playing this game. I had a problem when clicking next on each level; it restarted the level instead. To fix this, I just went to the next level in the menu screen.
A fun game, and a challenge to anybody who likes platformers, but also games that require you to think; the last level really challenged me.
Good job!
Thank you for your in-depth feedback. I am really glad you liked the style. (Good job on recognising the colours originating from the 4 gameboy ones). I worked hard to make the look and sound feel right, the music was made in Fruity Loops Studio using a NES VST and composed completely by me for this game.
Ah, thank you for pointing out that the game is not running smoothly. I didnt test it with Unity's profiler and I had no idea how well it ran on lower end hardware. The code is a little quick and messy, but I didnt expect it to slow down lower-end hardware. I'll look into this for the future.
Thank you for your review!
Thank you! Yes I modeled the flag at the end after the classic mario flagpole jump that we all know and love. The triangles are annoying (I think I designed them well in such a short amount of time), but I think they are too annoying and mess up the players strategy sometimes. I think they should not be able to move the boxes. The movement is something I totally agree on, the movement should be improved so the player can move faster and more accurately with what they intend.
Thank you for your feedback!