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(+1)

huh. i got it working by removing "is not overlapping sprite" as a sub event and making it its own event

not ideal ebcause i wanted to have two separate dialogue npcs (one for units and one for lore tablets so i could make their boxes different) but i guess it'll do

hi!! whats happening here is that "not overlapping" is a condition underneath a key press + overlapping. the whole group of events only fires on a key press with the overlapping condition, but not overlapping will never fire bc it would only be checked if the above conditions were true!! im not too sure what you need exactly eith the two diff npcs but is it possible to solve with booleans--either one or the other or both can be used to toggle the layer's visibility?