Woah! I appreciate the positive take from my criticism, I would definitely check back the game after some time, maybe 1 to 3 months from now or 2 to 3 updates. I won't shy away from financially supporting VN indie games like this as I did in the past so big plus for taking my feedback in brighter side as some wouldn't.
To answer the 3'rd question I couldn't provide much. Since I didn't really pass through 2 hours of gameplay which I'm assuming aren't even 10-15% of the game's entire content story, but let me confirm some information while I'm at it.
1.) Don't worry it's not the dialogue phasing or dialogue info, it's meant and necessary for VN in the first place. The accessibility and customization for word speed I can adjust so no worries. I don't read too fast nor too slow, referring to my number 2 pointers is one example(s), another is how congested some dialogues are, I'm not exactly sure what's the correct word, but I feel like whenever I read some dialogues either there's so much in one dialogue box or there's very few if you get what I mean(?)
2.) I took some time off to gather my thoughts as to why the opening scene didn't click in to me, for me one thing is lacking. Mystery. Or perhaps the lack of direction of the MC, in a way where it's completely evident that we as a player are trying to navigate the world the MC's "suppose" to be living. Take examples in Lesson in Love (LiL) and Broken Dreams (BD) they did a great examples on how to do it in a way where it doesn't disrupt the authoritative approach to MC's background. I can't exactly tell which pointers you should look, it's more about a feel/vibe.
Either way I'm glad you took my feedback with positive approach. I'm going to wait 2-3 updates worth of time before I play the game again and maybe provide my final/another criticism. Good luck on your future endeavors!
Wishing all the best!
-noodles