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(+2)

Heya dude - appreciate the time you've taken to check the game out. Let me explain a few things that are going on here:

1) The story is in the first person. This means that you are playing as the MC. The option to rename the MC is included for player preference - as some don't like the name chosen.
There's inherently meant to be a disconnect between the MC and his surroundings, hence the character design. This is intentional, and is hinted at and explained throughout the course of the game.

2) Each of the main characters are introduced during the opening hours of the story, yes - however they are very briefly encountered. Only 2 side characters are currently available, and only one of these side characters you come across within the beginning of the game. I'd tend to agree that characters are maybe introduced a little quickly - and the beginning of the game is something I'm hoping to make edits to in the future to bring it up-to-scratch with the more recently developed content.

3) I'm curious to hear some examples of exactly your issue is here, as I'm not sure I fully understand. Is the issue with phrasing certain lines? Is too much dialog presented on each click? Is there descriptive dialog you feel is unnecessary? Feel free to send me a DM via Discord with a little more info on this.

Either way, thanks for checking out the game - and I always appreciate people raising any issues/concerns they may have, to help make the game the best than it can be. Thanks dude! :)

(2 edits)

Woah! I appreciate the positive take from my criticism, I would definitely check back the game after some time, maybe 1 to 3 months from now or 2 to 3 updates. I won't shy away from financially supporting VN indie games like this as I did in the past so big plus for taking my feedback in brighter side as some wouldn't.


To answer the 3'rd question I couldn't provide much. Since I didn't really pass through 2 hours of gameplay which I'm assuming aren't even 10-15% of the game's entire content story, but let me confirm some information while I'm at it.


1.) Don't worry it's not the dialogue phasing or dialogue info, it's meant and necessary for VN in the first place. The accessibility and customization for word speed I can adjust so no worries. I don't read too fast nor too slow, referring to my number 2 pointers is one example(s), another is how congested some dialogues are, I'm not exactly sure what's the correct word, but I feel like whenever I read some dialogues either there's so much in one dialogue box or there's very few if you get what I mean(?)


2.) I took some time off to gather my thoughts as to why the opening scene didn't click in to me, for me one thing is lacking. Mystery. Or perhaps the lack of direction of the MC, in a way where it's completely evident that we as a player are trying to navigate the world the MC's "suppose" to be living. Take examples in Lesson in Love (LiL) and Broken Dreams (BD) they did a great examples on how to do it in a way where it doesn't disrupt the authoritative approach to MC's background. I can't exactly tell which pointers you should look, it's more about a feel/vibe.


Either way I'm glad you took my feedback with positive approach. I'm going to wait 2-3 updates worth of time before I play the game again and maybe provide my final/another criticism. Good luck on your future endeavors!


Wishing all the best!

-noodles

lil better
-zezc