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"And so [I] left"

The game was fun. The visuals are very pleasant, you managed to give a common coherent style to  the two different packs and I probably like the 3D part more than when it's not black & white. The tunes are nice. I like that the game is not too easy, I needed to apprehend a few things, such as which order to deal with the different areas seemed like the most natural one, and restarted a couple of times before finally playing a real run to the end. Several areas you can deal with in any order but whose difficulty does not have to be equal is my favourite kind of structure so I really like this one. I like the orthogonal power of the different pieces of equipment which can all be bad or good depending on what enemies you're fighting, and the same can be said of skills, choosing in which order to unlock the skills and switching between different pieces of equipment depending on the area was really fun. Typically using the Lost Flame against the zombie prisoners is cool. The encounter rate is perfect, I like abusing Meditate+Heal and also like that it's not super efficient (it takes time) and that you don't have to and the game is well balanced, the boss fights are satisfying. Finally I like getting 3 torches all at the very beginning and using them whenever I want, that's typically the kind of thing which might scale weird (I mean it might make you play weird) to a bigger game but can be a very cool feature of a small game.

This a cool entry, thanks for sharing.

Really detailed feedback, thanks a lot ! I'm glad you found the game balanced because I struggled to make it nor too easy nor too hard.
Indeed I wanted every items and skills to be useful but situational. I'm happy you enjoyed the bosses too !
Yes 3 torches can work here because the game is small, If I make a bigger dungeon crawler I will have to think of an other system !
Thanks for the feedback!