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A good idea and a very interesting process. But there are some problems with optimization. This may be due to the web format.

Thank you for feedback.

It is indeed, plus it's our first attempt with godot, we might have some performance issues with the way we do assets preloading, but we mainly have issues with web export. I'm going to dig into html export config in godot. I wish I could fix that :c
For anyone interested here's the repo : https://github.com/buloz/ld55