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nice take on the tower-defense genre! it was so much scrambling around my plants and hectically moving gravestones to better cover my defenses depending on where the farmers are coming from! it reaches that nice balance of strategy and quick decision making while making those decisions easy to understand how to make and rewarding at the same time! unfortunately i seemed to have ran into the same issue that others went through where there was one enemy  you couldn't scare at the end, but still had fun!

the aesthetic as well is so great! live everybody else before said, the thumbnail is absolutely gorgeous and eye-catching, it looks like a lot of effort went into that and it shows, super well done here! the pixel art sprites also look really nice! the purples work well under the grassy green background and make it easier to see whether the more red and bluish wearing farmers are going near the plants! also the plants being purple coordinates well with the player also being purple, easily communicating (even without the background story i feel) that they should also be associated as a part of the player. the bgm is also really fitting and nice to listen to for this type of game, well done!

this was pretty fun to go through, wish there was some form of score in the end to show how many people you scared! great work!