On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Huh, I think this has to be due to an old workaround I did where STM inserts a zero-width space at the end of closing tags to make sure event tags at the end of strings get called... In *that* instance, the extra read time I *think* makes sense since the event is called at the start of that "invisible" character... but maybe I should remove it since the event could be counted as being called at the end of the string, anyway...?


So... not sure if I should leave this, or make it so the self-inserted zero-width spaces don't count as totalReadTime... I *think* in the situation of events at the end of a string, the latter may cause events to be ignored when restoring a string?