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thanks for the great feedback! I agree completely that the combat is in dire need of overhaul and balancing. I’ll consider both the amount of information given about the enemies and the choice that the player needs for the semi-auto battle to feel more interesting.

With regards to leveling up defensive stats, I think in part that was due to a balance breaking bug that made you more or less invincible which meant you didn’t need healing as much which in turn means that mental health didn’t go down too much. So with those things there was little need for investing in defensive stats. But it may also be that health should not scale so much with higher levels to keep the player needing to invest in it. That or the enemies needs to accelerate the damage they deal further in.

thanks for the great feedback!