Thanks for the compliment!
It's hard work getting it to work on mobile reasonably well, and it's a large part of the reason the project just keeps dragging on and on.
For games with small to medium amounts of text and images with a letterbox aspect ratio it should work fairly well without modification because of a multitude of little tricks.
For games that are verbose, then there are techniques for customising the layout better for mobile in particular.
There isn't a one-size-fits-all approach to making text adventure games adaptive. I try my best to use sensible defaults for mobile mode, then it's up to the author to tweak the settings based on the requirements of their game.