comments work, I was definitely feeling the burn of the controls and somewhat uncertain premise but everyone liked it so much I went back and figured it out, and I had a good time. I enjoy the details in your three worlds (especially the overworld) and your final boss design.
The combat is very strange, starts off very grindy, becomes very easy and then ends with a very grindy tank-boss. I get that it probably was less about balanced combat and more about the representational symbolism of the enemies.
The models and the combat animations are very nice though and reactive, pleasant to just roll around. I could take or leave the drum sfx though.
One error I encountered is that powerups do not work near enemies, and in general, their recharge is kinda scuffed, often just waiting around for relatively long periods.
The thing that carries is that you really did build a big RPG in such a short time and the world feels lived in, congrats on the release