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Hi Pixelman. Im playing your game at the moment and really enjoying it. I have a long list of corrections/suggestions. Is there a good way to send these to you, as there's too many to post here? It's mostly spelling, grammar, punctuation errors and suggestions for new verbs or synonyms to avoid guess-the-verb scenarios.

In the meantime, I think I need a hint. I've given the staff to the wizard, but he still needs the wizard stone (or whatever it's called). I think I can get it from the riddlemaker, but he requires two similar objects. I thought it was the rock and the crystal, but that didn't work. Any hints on the two things I need?

(2 edits)

Hey! Thanks for testing the game.

About the list, you can send it to h a g h g o o 3 3 AT g m a i l . c o m (thanks for the mentioning language errors, as english is not my mother tongue)

And the hint. I mentioned those two object two times in the game and they are fishingrod and blade(which you get from breaking the axe)

However if you made the sword before solving the riddle, the riddle becomes unsolveable (which the riddle maker must mention if you talk to him after making the sword) 

If you don't have the blade there is one more ending you can get(two, if you count the secret ending, which is really small) just go north at the statue room

Edit:thanks for telling about rock and crystal. I will write a dialoge about them.

Edit 2: or maybe make the riddle having 2 answers? Hmmm

Bummer. I'd used the blade to make the sword and probably hadn't TALKed to the riddlemaker again. It looks like I'll have to start again. I don't get how the fishing rod and blade are similar, though.

I'll try to finish it tonight, then get those language corrections to you. Considering that English is not your native language, you've done really well.

There are quite a few ways that you can close off certain endings by doing things in the 'wrong' order... I managed to burn the handle before I'd got the apple... Luckily the "destroy" code wasn't in place then so I could still use it. :) 

Normally I'd be against putting the game in an "unwinnable" situation... these days most people don't have any tolerance for that, even though back in the day we were usually fine with the need to restart the game many times, and learn from our mistakes... I think in this game closing some of the paths off is  interesting because it does have multiple endings. If there's always an ending possible (even a bad one) then that's fine I think. You could always give hints towards things that the player could've done differently, on the end screen... for example, "I curse the fact that I smashed...." or "If only I'd have figured out that riddle before I headed into the forest" etc.

I'm thinking to print a line like "you feel this can be useful somewhere else" the first time player tries to use the handle and the blade and the second time lets the player to use it(or some kind of Y/N question maybe)

You could just set a boolean the first time, and then if they are determined to use it a second time then it's their own fault. You've warned them. As long as there is still a path to the end, I think it's okay.