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Could you add some patchnotes? The only thing I noticed that was different is that you moved that platform at the end of the first room, so that you can only reach the end by taking the upwards route.

This time I did make it a lot further. Namely the platform that moves away just before you land on it. I had hopes that you guys would add some checkpoints and grace jumping, but both haven't been added.

I've just uploaded a new build v1.02 containing the requested checkpoints (kind of) and some platforming tweaks. I still think that simple checkpoints that reset just a current room would completely destroy the experience. So we tried something that imo makes the game much more enjoyable without ruining it by making it too easy.

Anyway, thank you very much for trying the game and giving your feedback.

(+1)

Okay, I played v1.02 as well, but I didn't notice any checkpoint system whatsoever. If you don't want to add checkpoints, then perhaps you can make it more fun to replay the same parts over and over again.

This time I noticed that there was a secret room (before meeting other creature) and that there was this button behind a door that I couldn't get to (near moving platform). Maybe there can be secret paths that you only know about once you clear a certain part.

(-1)

Yeah, those are shortcuts that you open from the other side so you bypass some of the rooms you alrady finished. This imo suits it much more then just simple checkpoints.