Yeah, I agree. The checkpoints could have been done better. It was made for a game jam and there was no time for proper testing. Anyway, hope you had some fun and thank you very much for your feedback.
Lukas
Creator of
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Yeah, I agree that playtesting the game early is really important and if we were making a real game intended for commercial release, we definitely would take it more seriously and spend some time doing that. This one was just a tiny game-jam stuff only to have some fun. :)
I still think adding simple checkpoints that restart the level when the player dies would totally ruin the meaning of the game. Those fits perfectly to the hardcore pixel-perfect platformers like Super Meat Boy and Celeste, but this is (even though hard) still more some kind of puzzle one. Once you figure out what you have to do it's easy. This is why those two shortcuts IMO fits well - you're able to finish it in about a minute when you know where to go.
Either way, this is still just a little game-jam game and we don't want to spend weeks working on it more just to polish it. Doing other game jam or working on other stuff makes more sense. :)
Btw, it's not 1 single level. Every room is a single scene. The music keeps playing over scenes because it's a simple Singleton manager that doesn't get destroyed while a new scene is loaded.
Thank you again for your time and thoughts.
I've just uploaded a new build v1.02 containing the requested checkpoints (kind of) and some platforming tweaks. I still think that simple checkpoints that reset just a current room would completely destroy the experience. So we tried something that imo makes the game much more enjoyable without ruining it by making it too easy.
Anyway, thank you very much for trying the game and giving your feedback.
Thank you very much for such kind words!
Yeah, the missing checkpoints thing is bad, we can see that now. :) The reason why it's not there is that we spent all the time on art, animation and character controller and didn't have enough for proper level design and testing. Maybe we could add that now once the voting has ended.
Anyway, thanks a lot for the feedback. Really appreciated!
Thank you very much! Yes, we see now that the way we handled difficulty is not the best possible. Don't think that there is a time for a proper learning curve with the platforming elements as this was meant as a 5 mins piece. Of course, it should be done completely different in case of o normal game. Though, the restart system in this one is definitely bad. We spent most of time on art and animation and not enough had left for proper testing and design.
Anyway, thanks a lot for playing our game and I'm glad you enjoyed it. Also for your feedback. Really appreciated.