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(1 edit)

this might sound like a useless, harsh ramble but these are my strong feelings about a game i deeply enjoy but am unsatisfied with:


i really enjoy the game, the gameplay is fun, fast and easy to understand. but there's no variation, the new modifiers are cool but they barely change the gameplay really. the early parts of a match are really boring without any bytes, i think the map should start with some bytes already on it.


none of the weapons are really fun. they're boring, and whenever i get a  bad one i have to force myself to keep playing so they change. it would be better if each doll had defined weapons and the weapon cards changed stats for the weapon and the secondary. For example, a "sniper weapon card" would change a full auto into a semi-auto with higher power or something like that.

the current system for getting cards suck. it's too grindy for a single-player offline game, and as i said, weapon cards are really boring so if you're not collecting everything you don't really feel the incentive to get new ones. i think there should be a separate weapon pack where you can only get dupes to unlock the variations "busty and nude" and when they're finished, you can't get them anymore. this would make it so you keep playing with the weapons you enjoy with the playstyle you like while still being able to get new things.

speaking of card packs. they shouldn't be limited to 3 per day, i think there should be a card shop where you can buy from, for example, a choice of 5 packs that get overwritten by other ones so you can still get the pack variation. these wouldn't reset with a day.


speaking of day resets, 8 is too much. 6 would be fine. and also, i like how you can get different byte types that cost more in harder stages, but i don't think card packs should cost specific bytes. they should cost money.


i also thought about a certain modifier that's applied before a match, onto a specific map when you're choosing. it's 2x speed. not really movement speed, but you get double bits and you only get 30 seconds to score. also, balls would count as 2. but the "skip modifier" that increases the minimum balls would be applied, so it's high risk high reward. this would make for a very fun variation i think.

i like how the new moves for each doll feels. they're great. the art is awesome, and the visuals of each map are awesome too. i think killing bytes should paint nearby tiles.

there's a bug where a impersonator's little body spawns below the ground and is unkillable. 

i really like the new difficulty, the game feels way harder in a satisfying way.

so, basically everything that pertains to actual gameplay is very good and satisfying while everything you do outside of it is grindy and boring. also i think at max level, dolls should be able to equip 2 upgrade cards.

i love this game and i probably have about 200 hours, but couldn't even get myself to play 20 on the new update because it just feels weird.


also please give us a bloom and motion blur toggle

Thank you for your input and report.

I agree with this person's opinion about the weapons.
I also liked the old variant where the dolls didn't carry the weapon model like they do now, but that one you could make it an option like the ones available in the boost store, them modifiers we can toggle. That's by far the best implementation in the game xD