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(2 edits)

Thanks a lot for the feedback!! the camera? the camera. That thing is this game's biggest issue. And yes, you are right, it is not very good. My PC setup only allows for like ~4 inches (its really small) of mouse space, and so that's the answer to the really high sensitivity. The inverted camera controls? I have no clue why I didn't make the camera controls non-inverted. So that's why the camera controls are inverted. but about the other things: Sorry about those softlocks, it was a concerningly big map for a game jam, and I definitely should've either looked harder or just put in a reset button like you mentioned. The confusion of what to do? Well, there is this Dummy enemy in the middle of the village where, if you talk to it, it tries to clear up the confusion. Unfortunately I did not account for the fact that people may just ignore it, oh well. The game's premise, admittedly, it a bit confusing overall, so I probably should've put in a little bit more to make it less confusing! The chests were a rushed addition, as you could tell. Those give healing potions and remove a bit of exp. They probably should've either been updated to work better or been outright removed, but I wanted some reward for exploring (other than more enemies to kill (and NPCs)) and I definitely should've thought of that. I tried my hardest to fix the glitched text (That was a mad source of bugs) but it seems one slipped through!! The bossfight is kinda lame in my opinion too, as I wanted something cooler, but that pushback was there pretty much entirely because it was too easy to camp in one spot. some indication definitely would've helped. in fact, it actually takes 10 hits before you get knocked back, some sort of UI for that could've been an easy fix now that I think of it. With the last issue, it's unity's bullcrap animator that caused that. I found that in a playtest after the jam submission period, and yeah, that is a nuisance. Solidifies that the elementary school chair is easily the best enemy :)) Yet again, thanks for taking your time to try this out, this entire game was a bit beyond what I could do, but I hope you enjoyed it, even if it was super buggy :)

Edit: One more thing: for an Any%, timing starts when you click play and ends after interacting with the final door :) Good job on the 10:36!