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(+1)

I got to tell you a secret. I also kept getting confused with the save and load icons. The number of times I overwrote my test save when trying out particular triggers is higher than I’d like to admit. Should that have been a good indication that I should replace them? Yes, lol.

Kudos for sticking with it for multiple runs. One of the things I forgot to do was to clear out all the state flags when restarting after death :/

Encounters while turning was a bug introduced after I refactored movement to have the “auto-walking” cutscenes on the last day of the jam. Naturally, that’s the best time to do all your far-reaching refactors! :D

You’re spot on about the encounters. Since I didn’t have visible enemies, I wanted to avoid discouraging players from exploring, so after every encounter, you have 10 steps (or turns, sadly) that you can do for free. After which, the change for an encounter gets greater. If you haven’t had an encounter in 20 steps, then you’ll have one.

Thanks for all the feedback! Your games are an inspiration!