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RPG Maker MV and MZ does allow exporting to Android and iOS, but the game has to be designed for mobile and the game needs to be converted to an app. Here's the dialog from RPG Maker MV:


MZ is identical to MV except the Linux option isn't present and the Android / iOS and Web browsers were merged to Web browsers / Android / iOS. Mac OS X was renamed to macOS in MZ since the macOS name has been used since macOS 10.12 Sierra.

Something to keep in mind that most games' UI aren't built for small screens in mind which would make navigating menus annoying, but the game does seem viewable on a small phone screen (I checked my YouTube playthrough on my Pixel 7a). Another issue is the lockpicking and escape system rely on hitting directions which isn't possible on a touchscreen (the mouse doesn't work there).

The Didnapper wiki claims that Didnapper 2 uses plugins that are designed for computers and are incompatible with Android emulation. I don't know if the latter is true because RPG Maker MV and MZ run on Chromium rather than emulation unless if running on ARM-based Windows (which aren't common) or an Apple Silicon Mac which has to emulate the x86 code to ARM. Aside from graphical assets, I don't know if any plugins don't work on mobile or any platform.

The Android export also only makes a browser version that you have to customise yourself and pack into an APK with Android Studio. In addition, as you said, the entire game must also be tested on Android and adapted if necessary. This is not as easy as it sounds, you don't just have to press a button, you have to do many weeks of extra work, depending on the complexity. Just as a little side note.