Thanks for your interest in the game! To answer what I can:
- You can fail a duty mission but it has no consequences beyond wasting your time. Failing a story-required duty mission will still progress the story.
- Pregnancy will be one of the features in the 'second wave' of functionality I'll get to after the first four factions are in a decent state. There will need to be ship policies implemented, an upgraded medbay (probably as part of larger ship tiers), and there will not be any children on the ship itself. At most kids might appear in an epilogue scene, as having kids at all in a porn game is a risky move.
- I would like to eventually have every trait unlock at least one special scene or scene variant, and some already do, but this may be a thing where I go back after most of the game's been done and add more options to existing scenes, as I don't want to spend a month on a scene at this point in development.
- The XO scene bug has already been fixed in the patron version and will come to the public soon.
- I'll take a look at more req trade options.
- None of the traits are entirely harmful but they're not all balanced to be the same.
- Stats are intended to be random, but if they're getting unusable traits that's a bug (that one might have gotten lost on my to-do list at some point).
- I'll likely be adding more sources of sex xp in the future.
- A goal of the game is to encourage players to bounce around between systems regularly rather than just go to one, do that system to 100%, and then do the next one. I realize that causes some annoyance while the number of systems is still limited.
- There's an insane number of pose combinations so it's possible that some aren't flagged right, though it may also be good to double check that the characters are in the correct relative pose positions.
- I do intend to make CGs more obvious but I don't have a timeframe on it.
- The combat's gotten a lot of complaints and I may end up redoing this system entirely at some point.