Sorry, must've missed a click when I was saving the update.
DaScoot
Creator of
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The alley encounter is on Victorious after doing the debrief for the ship/bank heist. If you played the athletes scene in an old version before the CG was added, it's possible that the gallery flag was never set, I'll look into adding a check for that in my savegame compatibility code. Office replays don't set any flags. As for the XO, there aren't currently any scenes unlocking their nude gallery as they only get partially stripped in each of their current scenes, might change that.
Edit: There may be an issue with the flag being checked for both the alley scene and the local shop, I'll make some changes there.
Thanks for your interest in the game! To answer what I can:
- You can fail a duty mission but it has no consequences beyond wasting your time. Failing a story-required duty mission will still progress the story.
- Pregnancy will be one of the features in the 'second wave' of functionality I'll get to after the first four factions are in a decent state. There will need to be ship policies implemented, an upgraded medbay (probably as part of larger ship tiers), and there will not be any children on the ship itself. At most kids might appear in an epilogue scene, as having kids at all in a porn game is a risky move.
- I would like to eventually have every trait unlock at least one special scene or scene variant, and some already do, but this may be a thing where I go back after most of the game's been done and add more options to existing scenes, as I don't want to spend a month on a scene at this point in development.
- The XO scene bug has already been fixed in the patron version and will come to the public soon.
- I'll take a look at more req trade options.
- None of the traits are entirely harmful but they're not all balanced to be the same.
- Stats are intended to be random, but if they're getting unusable traits that's a bug (that one might have gotten lost on my to-do list at some point).
- I'll likely be adding more sources of sex xp in the future.
- A goal of the game is to encourage players to bounce around between systems regularly rather than just go to one, do that system to 100%, and then do the next one. I realize that causes some annoyance while the number of systems is still limited.
- There's an insane number of pose combinations so it's possible that some aren't flagged right, though it may also be good to double check that the characters are in the correct relative pose positions.
- I do intend to make CGs more obvious but I don't have a timeframe on it.
- The combat's gotten a lot of complaints and I may end up redoing this system entirely at some point.
Co-Parent: Slightly changes some dialogue options to indicate you've had kids together, for players who want to roleplay as a parent in a relationship.
Lover: The current relationship state which can change over the course of the game (some work has been done for this but it's not fully implemented yet). You can have a kid with someone you're in a Hate Fuck relationship with, if you want to roleplay a bitter divorcee.
Hmm, I've tested with both v0.2.0 saves and a fresh v0.3.0 game and it appears to trigger correctly here. If you were already in Harman on a 0.2 save you may need to leave the system then come back...if all else fails, if this was an old-version save, a fresh start is the most sure way to avoid any compatibility issues.
New races like the Seeders will eventually be recruitable, but will not be playable as they aren't part of the DTF at the start of the game.
The pregnancy system is going to be a ways off, but the current plan is to tie it into a combination of ship policies and medical upgrades to expand the options.
At the moment sex acts are focused on 'initiating' body parts and 'receiving' parts - ie you can do things to an ass, but not with an ass (for the currently implemented actions). I probably am going to need to implement some sort of 'I request that you do something to my ass' system so you don't need to wait for the NPC to get the idea randomly.
As for crew, once the gameplay loop is implemented and there's crew requisitions and the station shop, you'll be able to exchange crew members after the tutorial is over.