Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
could you make another outfit that can make you look normal to people

I had that idea in the back of my head for a while, but I didn't bother implementing that just yet. Once the faction system is in and I add more factions, diguises and bribing will be a thing.

weapons like stronger and faster attacks

This is already partialy in the game. Dragunov rifle for example has a large bonus to accuracy, so you almost never miss even with bad stats. Knives attack much faster than other weapons and so do automatic weapons. Not all weapons have these bonuses yet, but I will get to that eventualy.

Demon Dragon could be a few different things, but I think of fire, wind, or water

Mutations will be more or less "realistic". These will change you physicaly in a way that makes sence, so there will be multiple animalistic mutations and other mutations like different skin color or extra limbs, eyes and stuff like that. Wind, fire and elemtal powers like that are reserved for "blood powers" you get from joining the church and Mr. White in the future.

Could you make a mutagen for the unlimited upgrade mutation so that it isn't random

Mutations will get an overhaul in the future. Once I add more mutation types, you will have some kind of way to choose from them so they won't be entirely random. I'm not fully decided how that's going to work just yet, but it is planned.

And will people be romanceable when you get older, like George and Helena,

George and helena will be the main romance options. I will be adding few more romanceable characters in the future, but you will only be able to romance other kids your age or certain younger NPCs.

could you make certain people not talk to because of your morality?

Morality will mainly affect the way you talk to people and your actions in certain events. In the future, I will be removing large portion of choices from events and your character will respond automaticaly depending on your morality. People will never treat you differently depending on your morality, but they will respond to your previous actions. If you had low morality and you did something bad to them, they will remember that. If you have low morality and you talk to someone you never met before, they will treat you nicely since they have no idea that you are evil.

oh will there be a spouse system later and could you make the mansion different on the inside depending on who your romance

I don't have that part planned out yet. Marriage is something that will left for the ending and you will only be able to have the romanceable NPCs as a boyfriend / girlfriend. I might make them move into your house at some point but that feature is not coming any time soon.

if you wanted to one way you could have mutations work is a choice out of 3, possibly random, or maybe they are a kind of skill tree (but for mutations), with branches that end up in certain ways, like there could be a mutation (there prolly is already in fact), that gives you scales, and one branch could make you a lamia or naga or something, or another branch could make you a kobold, stuff like that. and fur would prolly have it's own kinds of mutants it could make you into, and one likely one even if it's not in yet could be  werewolf or somethin (werewolf could include the whole night turn into a wolf human hybrid thing, or it could simply make you always just a wolf person, and it's just called werewolf cuz of the fame of that name), these are just ideas though.

I will be adding more mutations in the future. Animal based, deminic, eldritch and so on. 

The way you pick between those mutations is still something I'm not set on. "Skill tree" is probably what I'm going to do, but I will spice it up in some way. 

Transformation mutations like lycantrophy is something I'm also thinking about, but I'm not fully decided on that one either. 

While I want mutations to be large part of the game, they are not that high on the priority list right now. I will have to overhaul the character graphics first before I start working on them, but I will deffinitely add more mutations.

What kind of character graphics will you be overhauling? For me, personally, I like the style of most of the characters (although I do think the main character could use more customizability). 

As for mutations, unless they are high fantasy with multiple distinct races of humanoids to chose from, they tend to be event based - as in, you interact with the game in a certain way as to gain the mutation, like being bitten by a werewolf or interacting with a cursed items. Mutations like this can range from being straight upgrades (think getting a sci-fi doctor to upgrade your body) through having some positive qualities but also negative things (things like vampirism giving you strong abilities but the sun will hurt you and other NPCS might turn against you), or just be straight up something negative you usually want to get rid of like a zombie plague or even just magic sicknesses which mutate your body in odd ways.

Idk if you've already considered that options but I have seen it in a bunch of games and I think it works well.

Side characters are AI generated. I had to touch them up and do the blinking and talking animations. Main character is made from pre-rendered images. 

I would like all character graphics to be made by hand, but I'm quite aware how long the individual updates take. Using AI in some capacity for most ingame graphics would make things easier, but I don't want to just relegate all the work to it. I still want the graphics to have some kind of personal touch.

As for mutations, what you said is pretty close to what I want to go with. Different acts will give you different mutation points which you will be able to use to unlock different mutations. I will be adding different mutagens you can extract from different animals and enemies, but you will also be able to get special mutations by interacting with certain artifacts, doing quests or just being at the right place at the right time.