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Suicide is always a tricky thing to handle in media, and I think the culture around the discussion of it is what makes it that way. There isn't really a way for someone to talk about being suicidal or having suicidal thoughts without others using institutionalization as a weapon. If conversations would be had more easily imo people would have higher standards for how the act of suicide is portrayed in media. 


Its not easy knowing that you just don't care, even though you want to. It's not easy seeing how little accountability is held for writers/ artists portraying what it's like being suicidal. I did cry through the whole game because I was reading the thought process i been having snice i was in grade school, without getting to tmi lol, this game read  like my thoughts. 


The part where the narrator gets the brief drive to want to live, it hit hard. trying to grasp tightly to that feeling, so you can go on for a little bit more, before it slips away from you and you're right back to where you started, spiraling. It's rough. And I don't think it's a feeling that goes unexplored in lots of portrayals of suicidality . So many of us are searching and clinging onto reasons to live, and to leave the cycle of depressive thoughts behind


When the cg popped for his death came up in that game I was less shocked and more just disappointed with the presentation  and confused at the writing decision . Narrative writers have control over the pacing and content of their stories, and his death was abrupt and in all honesty felt unneccasry to supporting the themes of the game.  Care of the player was not in mind when that ending, or any of the endings tbh, were deveploed. 


Anyways, thank you for making a game like this, reading it actually made me feel a bit better and more understood  then i have in a while