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Interesting game. But could you please make the instant text option do what it says. There is almost half a second delay for a three line text to fully appear.

I never understood why anyone would even think about displaying text like a karakoke sing along text. Just because it is possibly with computers? Do people really read at the front of the appearing text? That might be doable for very slow appearing text. But if it is reasonably fast, it distracts because of the apparant movement. And you cannot "prefetch" from the corner of the eyes, hindering reading speed. Our eyes move in jumps, not continously - and as a triva, many people are not aware of that fact, or that they are blind while the eyes move.

Sure, I'll fiddle with it, tks for the input :)

(+2)

Tks for your input, next build the text is set as instant. Tell me what else bothers you in the future when you replay the game. Nobody complained about the text speed before so I didn't really think too much of it. :)

A history box or back button for displayed text would be nice.

There are engines that do not even have "instant" text. Which is kinda mind boggling, since "instant" text is the normality in computers. You have to take extra effort to display text not at once, but putting each word or letter after the next. Imagine a website displayed like that. Or any text document.

Are there really people wanting text displayed like this? I skimmed a bit on the net, and apparantly the majority sets this to instant, the instant they open any vn type game. So why is this even in games, and if so, why is the default not instant?

I would wanna bet, some famous early vns used that style and when the genre was popularized, they just copied that feature without thinking if that feature enhances the game. It is not, imho, it is distracting, for the simple reason of how our eyes move when we read text. While I am not a T-Rex, I do react to movement such as moving/appearing text. Maybe it was voiced vn and they had the text appear at the speed of the voice but the vn without voice acting did not change the feature. Some do utter some sound effects while the text appears.

Probably some idiosyncracy, like people using wasd with their pinky on shift, instead of resting position with index on f. I get cramps if I try to rest my pinky on shift with index on d. And I need the little bump on f to secure my position. There I believe the historical reason was some kind of keyboard barrier how many keys you could press at the same time and shift was counted extra, so they did not use esdf, but wasd to get access to that extra key.

/rant

(+1)

Yeah, a backlog and save slots have been on my mind for a while. I'll add them in the near future.

Right now I'm focusing on adding content and polishing the things we have. Like adding other places to visit to actually spend the money you earn working. (Buying blood at the hospital doesn't make any sense, it was a temporary option since we don't have a shop yet.)

Tks for your comment and I hope you visit this game again in the future, I'm adding stuff daily ^__^