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Hey, thanks a lot for playing!!

The idea of the game developed quite a bunch as i was making it, as it was more of a papers-pleasy-thingamajig kind of thing. However, as i had no time i decided to cut on the stories i wanted you to be able to choose and just make a big one story. And the idea that got most of my attention was this: what if you can really never know if you did good or not?

 You literally can't, however: on one side, it's your duty to send people to their right circle (in this case, it would be the 7th one, as it's the one for people who commit acts of violence (in this case against herself) but then again, some people wouldn't find that fair at all for the poor girl.

I know a friend who told me "as a loophole i sent her to the first circle" and i find that fascinating. As for myself i send her to heaven. So i think as an experiment it succeeds. If i were to expand it i'd totally need to make more objective win states though, that's for sure!


Thanks for playing, and taking the time to review! It's really sweet of you! I'll play your game tomorrow, as it's three AM and i am dying, hahahaha