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I think this game is a top contender, even though it is simple. I love the way the dialogue evolves depending on what you ask. I can never seem to unlock any sort of new information; just feeling more detached from the girl because she is miserable and does not say much. (she looks younger than what she says her age is) It would be nice if there was some sort of ending that let you know what was the right and wrong decision (maybe I did not unlock it). I kept coming back to play this game a few times to explore different options, but sadly I did not learn anything new.

Hey, thanks a lot for playing!!

The idea of the game developed quite a bunch as i was making it, as it was more of a papers-pleasy-thingamajig kind of thing. However, as i had no time i decided to cut on the stories i wanted you to be able to choose and just make a big one story. And the idea that got most of my attention was this: what if you can really never know if you did good or not?

 You literally can't, however: on one side, it's your duty to send people to their right circle (in this case, it would be the 7th one, as it's the one for people who commit acts of violence (in this case against herself) but then again, some people wouldn't find that fair at all for the poor girl.

I know a friend who told me "as a loophole i sent her to the first circle" and i find that fascinating. As for myself i send her to heaven. So i think as an experiment it succeeds. If i were to expand it i'd totally need to make more objective win states though, that's for sure!


Thanks for playing, and taking the time to review! It's really sweet of you! I'll play your game tomorrow, as it's three AM and i am dying, hahahaha