It was frustrating that she didn't seem to give much information regardless of what I asked. It definitely seemed like she was lying when she said she was 13/14, but I couldn't possibly send her to hell for that. It would be nice to know the truth of it after making my decision, and it would be cool to have more people to "process" afterwards.
I loved the design of the demon with the cigarette, especially his reactions as the girl's story got more and more upsetting. At first as the game set the scene I was confused as to whether I was the person being brought in, or if i was the demon with the cigarette, or some other bystander. It became a bit clearer once i was given choices to move the game forwards. What the game is lacking is communication of consequence for those choices - sure i know i decided to send her to purgatory for suicide - but was that the correct deduction of her fate?
There's definitely a lot of potential here. You could focus a lot more on the detective aspect, discovering how each person met their fate and how they should be properly judged. But I personally found the edginess of the initial soul's story a bit uncomfortable.