Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you! I'll think about ways to add more groups!

Speaking of a homing weapon, I actually do have a prototype for that lying around. I just have to think about how to add it without affecting the balance of the game too much, it could be overpowered. Maybe a knight cannon like you're suggesting would be easier to fit into the game!

Very cool!

I also think Macrocosm mode would be a lot more enjoyable if land blocks were ⅛ the size (½ width) they are right now, so hills are more of a gradient.  Still keep buildings the same size which would now be a 2x2 footprint.  I find that the current size of blocks doesn't allow for much creativity and I get bored very easily.  It would also open the door to smaller buildings for aesthetic purposes like bridges and sidewalks.

(1 edit) (+1)

I’ll consider your suggestions! I may not find the time to make the changes to macro mode anytime soon, though. The macro mode is definitely the weakest part of the game right now

(+1)

It seems like when multiple missiles hit a target at the same time, not all of them are counted so it only destroys one block.  Can you fix this?  An easy and cool looking solution would be for weapon groups to fire in succession 100ms apart from left to right or top to bottom, so it's like a wave and they don't all land at exactly the same time.

(+1)

I can work on changing this, the reason I haven’t fixed it already is that changing the logic would also make enemy missiles that land at the same time do even more damage, making the game harder for the player.

When selecting a weapon target for a weapon group, there’s a barrage mode that you can enable by tapping the right shoulder button, causing the weapons to fire one after another. I’ll play around with the 100ms spacing idea as well!