Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

phantasmic_lattice

4
Posts
1
Following
A member registered Oct 16, 2023

Recent community posts

(1 edit)

Have you considered implementing a crafting system, where defeated ships leave behind materials and items like iron, bronze, phosphorous (for incendiary weapons), "energy emanators" (for force fields and energy-based weapons), gyroscopes (for radar and maybe homing/knight weapons), etc?

I think this would pair especially well with upgradeable weapons like Mk2 and Mk3's

It seems like when multiple missiles hit a target at the same time, not all of them are counted so it only destroys one block.  Can you fix this?  An easy and cool looking solution would be for weapon groups to fire in succession 100ms apart from left to right or top to bottom, so it's like a wave and they don't all land at exactly the same time.

Very cool!

I also think Macrocosm mode would be a lot more enjoyable if land blocks were ⅛ the size (½ width) they are right now, so hills are more of a gradient.  Still keep buildings the same size which would now be a 2x2 footprint.  I find that the current size of blocks doesn't allow for much creativity and I get bored very easily.  It would also open the door to smaller buildings for aesthetic purposes like bridges and sidewalks.

I love this game!!

Could you please add more weapon groups?  I find that 3 isn't enough.  Maybe instead of arrows use colored shapes, like red green and blue combined with triangle square and circle to make 9 groups total.

Maybe a new weapon could be added like a "knight" cannon that hooks or homes to hit a target around structures.