Oh I perfectly understand your preference, and I like those consistent games too. I might be wrong but I feel like this is an indie game, devs may have good knowledge but they're most likely not as numbered (and maybe as heavily experienced too) as big companies teams. We can't really ask them complex or triple A game stuff, or at least not as everyday updates so your refutation still depends more of who is making the game. The game has around 3 years already so all you currently see was made throughout that period and they probably used most of that time to work on it. If they were to make Anon gain less, they would also need to change other things like the rent payment, clothes and robot parts prices and that sorta stuff. Maybe it's not THAT hard but it would still take a good chunk of time, time which they could use for other things like fulfilling some community suggestions, adding other new gimmicks, taking a good rest, more important things basically. I understand if your mind doesn't let those things that can ruin the immersion slip but again, imagination is pretty OP. Or like I've previously said, most people simply don't mind these details. IC most definitely saw your idea so we'll see if he does something about it in some future, it would be pretty neat if he does. But a good main ending could also easily solve most of this as you mentioned, and he might be working on it already