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Game is nice but I do have a few complaints.

Character movement feels very floaty like you're walking on water or ice and could use some tweaking, trying to get money either by picking up boxes, lube tube, or escaping is quite difficult even on easy in my experience as Kar keeps grabbing me (probably just my bad luck acting up)

It'd be nice if Kar/Mal0 would make some form of noise as an early warning system I mean we make noise any time we move.

Tutorial needs to be expanded upon to include all functions of the game. such as cutting wires, and that you can run with Shift key (I haven't seen anything telling the player about it)

And I wish the scenes actually ended in a climax. That's all I got for now otherwise it's a fun experience. Hopefully new levels and character models can be implemented in the future. Thanks for the game!

there's the rizz theme briefly plays when kar/mal0 see you

I know about that I hear it a lot as the layout allows them to potentially see you from many angles een if you don't think they should be able to.

if its the backrooms level 0 run to the cafeteria section and run around one of the tall objects it throws them off resetting their line of sight if its level 37 water room run to the centre then pick a direction this also throws them off then if you see them going in one direction go the polar opposite that should lower the chances of them seeing you again so soon