This is genuinely great feedback, thank you for playing the game, and I’m glad you enjoyed it!!
WaMa was conceived from the “oh no i’m stuck!!” meme that went around a couple years ago. I was surprised that nobody’s done it as a game, other than as a visual novel. Since the joke is so simple, I wanted to get the player in and out as quickly as possible, so it didn’t overstay its welcome.
A more complicated disassembly system would be a great basis for a full-fledged game. Your ideas with the levers and commands in level 3 in particular work with that really well. The same goes for the player control being improved - maybe the character is a robot and can move their legs up and down hydraulically.
But, for a game I threw together in 3 months (I wanted it to be 1!!!), I think it’s ok enough to at least get the point across, and deliver the punchline.
Thank you again for the feedback, I will definitely keep it in mind for future projects!
(and the standing stance bug - I probably should do that. this game runs on shitcode because of the timeline I made it in haha)