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desiran

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A member registered Nov 22, 2022 · View creator page →

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Cute idea!

Press 1,2,3 on the keyboard to change tools - bottom-right UI shows your current tool.

more like my shoulders make contact with my ears

I walk the halls of this flesh airport and my skin tightens

🤝

2 games in 1 month? how the hell is he gonna keep up this pace??

Hm…. I hadn’t thought about a full game, but you’re making me consider it for sure. I’ll spend some time in the lab with it, haha. Thanks for all your feedback!

This is genuinely great feedback, thank you for playing the game, and I’m glad you enjoyed it!!

WaMa was conceived from the “oh no i’m stuck!!” meme that went around a couple years ago. I was surprised that nobody’s done it as a game, other than as a visual novel. Since the joke is so simple, I wanted to get the player in and out as quickly as possible, so it didn’t overstay its welcome.

A more complicated disassembly system would be a great basis for a full-fledged game. Your ideas with the levers and commands in level 3 in particular work with that really well. The same goes for the player control being improved - maybe the character is a robot and can move their legs up and down hydraulically.

But, for a game I threw together in 3 months (I wanted it to be 1!!!), I think it’s ok enough to at least get the point across, and deliver the punchline.

Thank you again for the feedback, I will definitely keep it in mind for future projects!

(and the standing stance bug - I probably should do that. this game runs on shitcode because of the timeline I made it in haha)

Hell yeah!! Glad you liked it. Hans is happy to hear you liked the art style too ;)

Congrats on finding the secret too, I dunno how many people did

Reminds me a lot of Tiny Dangerous Dungeons - small, polished, simple, fun. Definitely playing this again in the future.

I like this movement :o

Did it only happen during long sessions, or during short sessions as well? What team were you bringing into the mission? What is your computer’s CPU model?

Shoot, I thought I’d fixed all the crashes. Are you on Windows?

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on god?

ur game was p neat, i have the reaction time of a sloth so i enjoyed the challenge haha

i fully agree with KK tho, absolutely go for it if you have an idea for a game

hi! i just pushed v1.0.7 - try that and lemme know if this fixed it

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howdy - v1.0.6 is out, lemme know if that fixed it

if it really was what i think it was i am going to go feral

brb legally changing my name to matthew patrick

will give it a look, thanks for the logs

i have a theory on what it is so i’m gonna try it out later

damn it! i wish i could recreate it on my end

howdy - the engine has been updated, and so has the game. lemme know if it’s working for you now

howdy - the engine has been updated, and so has the game. lemme know if it’s working for you now

howdy - the engine has been updated, and so has the game. lemme know if it’s working for you now

ah!! that’s much better haha. you’re right about the unity package, idk how it’s so large

oh ok! KDE is a real good one. have fun!!

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welcome to the other side, we hope you enjoy your stay haha

you might even be able to recover those drives - friend of mine was able to get some old and destroyed ones opened once he switched to Mint

wow i3! that one’s a lil too hardcore for me haha, i wish you good luck. i am an XFCE fan forever

hell yeah! how’re you liking it, and what made you pull the trigger on it?

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The through-line in all this is NVIDIA GPUs; all three ppl who have reported it use an NVIDIA card. Unfortunately, it’s an engine problem, and I can’t fix it myself. I’ll let you know when a new version of the engine is released, and will do a new build then. Sorry about that.

If you DO want to find the logs, they’re in %APPDATA%/Wrangler/logs

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well, at least it’s not your memory lol

prototype used Godot 3.5, full game uses Godot 4.0.2, so there’s an entire rewrite in-between

the fact that the prototype worked fine does suggest to me it’s an engine problem, the code used for the startup screen absolutely was present in the prototype.

cursory searches say that error comes from C++ pointer problems, which definitely means it’s on the engine side. nothing i can do about it until it gets fixed upstream, sorry about that

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this is an incredibly detailed bug report and i appreciate that. i’ll give ‘er a look, might be out of my control if it’s an engine bug (i really hope not)

have you done a memtest?

OK i think i fixed it for real now

I’m not sure! I’ve considered DLC - my only problem is, whenever you add 1 creature and 4 moves, you have to add bottom animations for all the ones it can be paired with. So right now, that’d add at least 50 new animations to do, and that number grows exponentially with each new creature.

tl;dr maybe but not any time soon

I’m torn, honestly - I do understand where you’re coming from. It’s a strategy I borrowed from demos I used to play. I have a vested interest in having you get the full game, and that’s what the popup is intended to do. I don’t think I will remove this, sorry.

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Also, does it happen only in battles with Elite enemies, only in battles with regular enemies, or either?

Thank you! I’m not sure about that, I do like the straightforward-ness of the mission selection screen, and an overworld map wouldn’t fit the motif of the game.

Shoot. I’ll have to look into it further, then. I’ll let you know if and when I can reproduce it. I have a theory where the issue is, I guess my fix wasn’t enough, sorry about that

As far as I know, you do not have to re-buy the game. It should be in “My Library”, and available for re-download. Glad you liked it!

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Sure! Your information was definitely a help. I think I found what was causing that issue - it has to do with the elite enemies’ script, it should be fixed in the next version (1.0.3).

Hmm, alright. That’s the second report I’ve had with Interference, I’ll look into that, thanks