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Impressive scope for a game jam game!  I liked the inventory system, picking up items and moving them between inventory slots was responsive and easy to manage.   Environments were well designed, lots of variety to the decor and I liked the spark effects and attention to detail.   Sound design was great too and really well implemented, it added a lot to the sense of being alone in an abanonded space station. 

I would have liked an in game tutorial, especially as the enemies didn't seem to stop coming at me when the game was paused while I was checking the controls.  I also managed to soft-lock myself at the start of the game, where I accidentally dropped the yellow key card and it fell through the floor, preventing me from entering the next area. 

Combat wasn't very engaging for me.  It was interesting that you added a level up system with stat progression and some RPG elements, but I wonder if more could have been done to enhance the combat and make it more exciting. 

Interested to see where this could go!   

Thanks for playing!

We had our retro a couple of days ago, and we actually brought up everything that you mentioned here, solid feedback!
Unfortunately, we are going to shelf this for now and move on to something else. All of the feedback and action items for improvement are recorded though, so hopefully we come back to it one day and at least polish up this vertical slice!
I am looking forward to the rating and results of the jam; good luck! Loved your game, I think you are definitely in the running to win!