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I kept dying on the spot pictured in your last screenshot so may be too steep of a difficulty spike there. Some checkpoints would help for sure.

The dig mechanic is solid. It does deny a dig into a wall tho, which isn't intuitive. and if you use underground spikes too much it just becomes an upside-down platformer.

Very nice! Btw, what game engine did you use?

(+1)

Thanks! I made the game with Scratch.