Thx!
lopidav
Creator of
Recent community posts
Not bad
If you remove the ceiling sticking it'll even be great.
I like the "challenge of a 2d marble game but you control 2 marbles at the same time" concept. But I would wanna see the marbles interact more. Maybe to get to the other cliff you need to freeze one marble and climb on it with the other one. Maybe add the velocity accumulation while frozen (like in Zelda). Maybe at some point they go into two different parallel caves so it's harder to control them.
Idk, good stuff, I liked the physics of it. But the ceiling stick is from satan, remove it rn
I kept dying on the spot pictured in your last screenshot so may be too steep of a difficulty spike there. Some checkpoints would help for sure.
The dig mechanic is solid. It does deny a dig into a wall tho, which isn't intuitive. and if you use underground spikes too much it just becomes an upside-down platformer.
Very nice! Btw, what game engine did you use?
Incredible game! Good idea and a good execution for such a short period of time.
The sound does glitch sometimes and makes a very loud peel sound. And I wish the game was bigger since it's hard to aim sometimes
Also, at first, I assumed that I should peel slowly. After I discovered that it can be as fast as possible the game became a lot less satisfying.
If you gonna go further with a project I recommend you test this version against a version with some sort of speed limiting (maybe if too fast it makes a tear sound, or the sticker just has movement resistance, and if you fight it too much it'll tear).
Would love to see more of it! Good work!
I assume the actual game is the one you have to download and the browser one is just a page decoration. I imagine people will play the browser one and get confused so it would be better to state in the description which one should be voted for.
About the game: I like the overall style but the characters themselves might need some work. You can also just lean into the "early internet pictures drawn in paint" kinda like pizza tower. But you still would need to make it work with the rest.
Movement and shooting feel a bit sluggish but it does work.
I like that there's a lot of dialogue. I feel like an overcomplicated plotline adds to the style a lot.
The "shoot at projectiles" section where you fight 4 clones is too much of a difficulty spike. I tried it two times and gave up. Either teach the player how to deal with that situation beforehand or make it easier.
Cool game!
No, i'm saying you don't need the buffs at all and the game is still good. Add more rune combinations when you have time, not randomness.
Especially you want less spells that are direct damage and more situational spells. Add time stop, make ice wall an actual wall rather then aoe, make meteor storm cover whole board but damage the caster too. Nerf frozen orb.
Also, mana system, delay between casting, and medetation timings are confusing. I mostly just pressed stuff and if it doesn't work i try again later.
But hp, spell count and secondary spell are easy to understand, no problems there.
Hope your game does well! It's fun!