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lopidav

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A member registered Aug 19, 2020 · View creator page →

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(1 edit)

thx!
The game is very poorly optimized tho so if I added infinite it'd be just a lag fest

Thx for reporting!

I'm not totally abandoning it. Just don't expect anything so it's I surprise when I update it.

nice. Btw, Ui is not the best, a lot of text touches the border

If i do make the vid it's gonna be at Card Pillars channel

There are also 1 or two more stacklands-like cooking games, but they aren't released yet if I remember correctly

very nice, reminds me of cookard.
There's a bug where if a card expires in a stack it looks like the game thinks the card is still in the stack.

I plan to make a video about all the games similar to stacklands. Do you mind if I include yours?

Thx!

not that much

i would like the drill aiming to be done with a mouse

1 ofc
all categories 

of course, it's not a game! All of that stuff really happened. I'm just sharing someone's personal presentation and trying to pass it on as a game

I'm glad you liked it!

Not bad

If you remove the ceiling sticking it'll even be great.

I like the "challenge of a 2d marble game but you control 2 marbles at the same time" concept. But I would wanna see the marbles interact more. Maybe to get to the other cliff you need to freeze one marble and climb on it with the other one. Maybe add the velocity accumulation while frozen (like in Zelda). Maybe at some point they go into two different parallel caves so it's harder to control them.

Idk, good stuff, I liked the physics of it. But the ceiling stick is from satan, remove it rn

i'm letting you know

The best top-down driving game in a while. The next to last lvl is so difficult tho

eyyy, my attempts to make characters more charactery were noticed!

Loved it! A good short incremental game

more like in two days. My work discipline is about as good as the game 

I kept dying on the spot pictured in your last screenshot so may be too steep of a difficulty spike there. Some checkpoints would help for sure.

The dig mechanic is solid. It does deny a dig into a wall tho, which isn't intuitive. and if you use underground spikes too much it just becomes an upside-down platformer.

Very nice! Btw, what game engine did you use?

Too steep of a difficulty spike on hte"#" lvl but very nice and polished up to that point. A solid sokoban-like 👍

Nice platformer! Controls might have been better but nonetheless, I enjoyed the challenge

it has a few
Did you manage to find anything else?

Has potential! I like the style and the mechanic but the controls aren't the best. Also, there are too few lvls and they are a bit too simple.

Would love to see the idea expanded

Very nice! I like the concept. Very polished too!

Most of the time it was better to stay underground tho, especially on stage 2. I would wanna see a bigger game with this concept

Incredible game! Good idea and a good execution for such a short period of time.

The sound does glitch sometimes and makes a very loud peel sound. And I wish the game was bigger since it's hard to aim sometimes

Also, at first, I assumed that I should peel slowly. After I discovered that it can be as fast as possible the game became a lot less satisfying.
If you gonna go further with a project I recommend you test this version against a version with some sort of speed limiting (maybe if too fast it makes a tear sound, or the sticker just has movement resistance, and if you fight it too much it'll tear).

Would love to see more of it! Good work!

try gray, it should be easier

How far did you get?

hehe, nice bonus

i missed the entrance to the secret passage. Got them all now. What does the milk do tho?

I like the dodging part

also, is it correct that the milk from the shop can't be bought? I couldn't get 5th coin even tho i tried hard

surprisingly, not bad!

The art is the highlight, but because the game is small and a lot of new mechanics are introduced gameplay managed to be fun too!

nice

The fun ended on 720 pops. How do I get more?

I'm mostly interested because I'm making an infinite maze game. I want to have a lot of different-looking maze "biomes" and that worm-tex-gen v2 looks interesting. It does look like what maze generators usually produce but more organic somehow

the visuals on the background are very cool. How did you make them?

No, i'm saying you don't need the buffs at all and the game is still good. Add more rune combinations when you have time, not randomness.

Especially you want less spells that are direct damage and more situational spells. Add time stop, make ice wall an actual wall rather then aoe, make meteor storm cover whole board but damage the caster too. Nerf frozen orb.

Also, mana system, delay between casting, and medetation timings are confusing. I mostly just pressed stuff and if it doesn't work i try again later.

But hp, spell count and secondary spell are easy to understand, no problems there.

Hope your game does well! It's fun!

i like it
haven't used a/d much, they can be removed entirely i think

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Oh no, when I enter a portal with a plasma beam being casted the sound effect just keeps going forever.
Very nice game tho. Magicka + vampire survival is a good combo, even tho the roguelike baffs aren't really important here 

Thank you for the info!
Btw, have you encountered the "bell" buff? It makes it so you need to jiggle a coin to get more. So no clicking but more moving, i wonder if it's easier

Thx for the feedback! Can you also specify which actions are uncomfortable to do with a trackpad?