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I'm really happy I got to play this before rating ended because this entry was amazing!

The combat system took a second to get used to but after the first battle I think I had a handle on it. It felt very juicy and had nice sounds and visual impacts. I had characters die fairly quickly, but since they're replaced after combat it wasn't much of an obstacle. I did find it rough in a couple boss fights where I only had a couple weapons across my party that could beat the enemies armour.

The graphics are absolutely beautiful, I love the evironments, the little character portraits are great, and man the Solitude rooms are peak save room feel. Regarding the solitude rooms I love the unique reactions from party members, though I do wonder was there anything that could've been done to prevent party members from leaving the party in that room? The only real complaint I have is the enemy sprites don't look pixellated enough to match the background and party portraits. Though from reading the other comments since most of the art isn't original I'm assuming there just wasn't time to adjust them.

The inter-party interactions were very well done, and I was genuinely surprised just how many there were! I initially thought the dialogue triggers should be deactivated after they're played, but tbh I find they make backtracking a lttle less dull.

The exploration was awesome, plenty of little secrets and notes and computer logs to find, with shortcuts scattered around to make backtracking easier. All very well done!

I managed to make it #29 in the Hall Of Fame with a WIN, so I'm at least on the board! Great work!

(+1)

Thanks for playing and glad you enjoyed it!

Party members left (and you get a replacement at a higher tier) once they were fully upgraded (assuming they weren't at max tier, and a couple extra little checks like that you had enough XP left over to level up at least one of their skills, or if they were way behind the rest of the party's tier), but there was no way you could prevent it (and, mechanically, you probably wouldn't want to, as the higher HP+shield from the tier increase kinda trumps everything else).  It understand it didn't really feel good though, as a player =).

Originally I had the party dialog all deactivating after reading it once, but a little too often I ran past one, and then stepped on another, and was like "wait, what was that?", and of course there was no way to go back.  I'm not sure if anyone actually went back to read things they kinda missed or not though.  Glad to know it spiced up backtracking though!  The quantity and quality of those dialogs is all thanks to the writer on the team, they really do add a lot!