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(-1)

imma try to be constructive here


idk why but the game feels like nothing is happening ontop of nothing. You get captured by a monster girl and no real impact shows, it's like your choices/mistakes don't matter. Cinematic stuff would make the game much more enjoyable.

(+1)

Sorry to hear you feel that way! Your criticism doesn't really stick entirely, there are unique cutscenes that occur given the choices of the player (including one that depends on whether or not you were captured by a prior enemy). Either way, with 50+ girls it's difficult to make EVERY encounter cinematic and have major impacts on the story. I'm curious as to how you would recommend making each encounter more cinematic, though!

Let's take zell23's Forest Of the Blue Skin (or other games) for example. When captured or player on low health -> music stops or more noticable music change, maybe throw a couple of audio effects like drowning out the music. Your game does that as well, yet it is quite minimal.

Just make it more dramatic, you get me?

Hmmm that is an interesting idea, although with how often players get caught or captured I just feel it would be strange to cut out the music constantly or to change it only for them to break free and go back to the overworld soundtrack. When you said the game feels like "nothing on top of nothing" I thought you wanted me to add more stuff, wouldn't it make it feel more empty if I took away music for encounters?

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Maybe the atmosphere is somewhat missing? I'm a bit of a sucker for spooky h-games if you couldn't tell.

Also I meant taking away the music on player death-cutscene only, fyi

(+2)(-1)

Well I made custom music for the death-hscenes so I don't want to take that away. As for the atmosphere, it sounds like you're looking for a scary h-game which succubus hunt isn't really meant to be unfortunately.