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(1 edit) (+2)

I found this to be a unique take on the theme and an interesting mechanic. I had some perf problems -- possibly from the dragon VFX getting compiled (were they pooled objects?) -- and the screen shifting as much as it did left/right was polarizing for me. I loved that it captured the push/pull of a battle but the frequency of it made things a little hard to follow.

The gameplay was fun and the mechanics of collecting things before they got lost was super solid / I loved the time dilation when it all went into the air and that collecting things near another resource would give you more time. I feel like this would be a super solid mobile game if you kept developing the concept.

Music and art were a great match to the vibe.

Solid entry, cheers!