I really enjoyed the twists you made on the VS formula - making levelling up something that makes you vulnerable creates some interesting decisions, and I liked the dual-purpose design with making the anvil a weapon, too! The little hammering minigame also added some nice tension to those moments. I wish there had been an end state though, as it makes it less fun when you have to manually restart when you notice you died! Also I think there could be some more feedback when you gain enough exp for the next level. Good game and concept!