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Thanks Syldarion for playing!! I think it was a bad decision on my part to run a "While Loop" iteration to dynamically select spawn positions instead of selecting a select set of spawn points. I also could have optimized the instancing of new enemies better! Hope the lag did not prevent you from reaching the end of the game, as our artist and musician put in a lot of effort for the ending sequence. The executables for the various OS should perform better.